First Year Student Estelle Xin Yun Ang has just completed a 1:50 section model of her proposal for the re-purpose of vacant space under a railway arch way. Estelle kindly described her project for us:
“I chose to build a model in which part of the facade was removed to communicate the details of interior spaces and the assembly of structural components. The railway arch was modelled as a section to show how it acts as the ceiling of my design. I modelled the underground and made a window to give a good view into the basement. The facade detail was quite important in order for me to express the sense of gaming, which was why I took the time to paint the tiny offcuts.
The exterior spaces surrounding my design is extensively graffitied which inspired me to design a gaming studio where the potential of play is explored. I incorporated game buttons into the design of the facade to convey my idea of gaming.
To model the context, I decided to use plywood as the texture provides a good representation of the brickwork for the archway. For the ground/base, I used mdf wood and applied wood stain to give a good contrast to the light coloured arch. I spray painted the laser cut mdf in grey to show the concrete floor plates. For the walls I chose to use vac-formed styrene to achieve a permanent curved shape. I added strips of acrylic between the two pieces of styrene to make up the thickness of the wall and that helped save some material.
I overcame the difficulties of modelling the curved shape of my design and I have learned to use different techniques on different materials to achieve the best result. After a few trials and errors I was able to understand the construction of my design. This is what I find interesting because there are so many ways in making a model and through experimentation I get to know which method works best for my design.”
What is clearly shown in this model is the attention to making each element correct for assembly. This patience and consideration is something we should all aspire to when designing and making. Often one of the hardest things to do during a project is accept that something you have made is incorrect and should therefore be re-made. Whilst this may seem like wasted time it is exactly the opposite and by taking a step back from the project to look at what you have learned you will see that such mistakes are necessary for your own understanding of the design as well as gaining a better understanding of material and machine constraints when making.
We hope to see more projects with this level of thought and consideration in the coming weeks leading up to the final submissions and in future first years.